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%0 Conference Proceedings
%4 dpi.inpe.br/ambro/1998/04.17.16.31
%2 sid.inpe.br/banon/2001/03.30.15.55.14
%@isbn 85-244-0103-6
%T An architecture for concurrent reactive agents in real-time animation
%D 1996
%A Costa, Mônica,
%A Feijó, Bruno,
%E Velho, Luiz,
%E Albuquerque, Arnaldo de,
%E Lotufo, Roberto A.,
%B Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)
%C Caxambu, MG, Brazil
%8 29 Oct.-1 Nov. 1996
%I Sociedade Brasileira de Computação
%J Porto Alegre
%P 281-288
%S Anais
%1 SBC - Sociedade Brasileira de Computação; UFMG - Universidade Federal de Minas Gerais
%K behavioral animation, real-time animation, reactive agents, parallel programming.
%X This paper proposes an architecture for real-time behavioral animation based on parallel interactions between simple recursive reactive agents and allowing for integration with external articulated figure software. An animated sequence of a navigation scene where two actors play different roles is generated by a prototype.
%9 Animação e Multimídia
%@language en
%3 a23.pdf


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